Hiển thị các bài đăng có nhãn nintendo. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn nintendo. Hiển thị tất cả bài đăng

Thứ Hai, 26 tháng 12, 2011

Are Pokemon and FarmVille one and the same?

Pokemon isn't stale, it's simply perfecting what works. That generally seems to be how Gamasutra's Leigh Alexander feels about the ubiquitous franchise. Since the game's debut in 1998, not many changes to the game have shaken its foundations, if any at all. Rather, Nintendo and Game Freak choose to tweak the game's mechanics and introduce features that layer upon the existing exploration and battle systems that have become iconic in their own right. Wait a second, that sounds a lot like Facebook games, does it not?

Just look at FarmVille: Every change and update introduced to the game has either streamlined an existing feature or built upon one of them. The core gameplay of harvesting crops to a timer has not changed in almost two years, and Zynga likes it that way. Not to mention that 44 million monthly players seem to like it that way too. Could it be that, if Pokemon did decide to innovate--and oft-overused term in the industry, as Alexander points out--that it would alienate its core audience? And what then; is the franchise left to rot because it tried something different, something innovative? If you were in Nintendo's shoes, you would probably hate to risk that too.

But while both are unarguably successful franchises, their numbers just aren't the same. FarmVille's decline is more visible, as the game has lost over 40 million monthly players since it peaked at 87 million this time last year. Pokemon, however, still sells nearly as well as before, but would you still consider Pikachu a household name? Regardless, it's clear that Zynga might have picked up a few tricks from the Pokemon house, and they're still working for both parties. So, don't worry, neither Squirtle nor your collection of Sheep are going away anytime soon.

Do you think Pokemon and FarmVille are similar in their design? Would either games' fan bases crumble if drastic changes were made to their foundations?

Thứ Tư, 14 tháng 12, 2011

The Oregon Trail mozies on over to Wii for a fine 'n dandy price of $20

Well, I reckon that there's a bargain. The fine fellers at Destructoid found that The Oregon Trail has taken a likin' ta ye olde Nintendo Wii console. (Is that annoying yet? Fine, we'll stop.) The game, developed by DoubleTap Games and published by Red Wagon Games under license by--who else?--The Learning Company, will hit stores on Dec. 9 for the budget price $19.99.

At any rate, color us surprised to find out that the Wii has yet to be touched by the legendary franchise, as it's damned near everywhere at this point. Hell, the game even hit Facebook before it was released on the Wii. Consider us even more shocked to remember that this is The Oregon Trail's 40th anniversary of teaching youngin's everywhere the horrors of dysentery.

This version of The Oregon Trail will be far different from the one recently released by Gameloft for smartphones in that it will feature full 3D graphics. Players will also have the pleasure of driving the wagon themselves across the nearly 3,000 mile expanse of the United States in four different storylines spanning three time periods. (So, how different from the 1840s are we talking, here?)

Players will get to partake in many of the familiar activities featured in previous takes on The Oregon Trail, like fishing, hunting and customizing their wagons. Now, hold on. Forgive us for getting stuck on this, but isn't the time period kind of vital to the historical accuracy of the game? The Oregon Trail was an educational tool, after all--ooh, look: you can play it on 3DS, too!

Thứ Sáu, 9 tháng 12, 2011

Watch your back, Nintendo: GREE doesn't want just a piece of your pie

The Japan-based mobile social games company wants all of it. That's essentially what the company's founder and CEO, Yoshikazu Tanaka, told TechCrunch during its Disrupt event in Tokyo recently. The GREE chief told TechCrunch that most of the company's revenue comes from its Japanese audience, but that it hopes to follow Nintendo's example in creating a massive global audience.

But Tanaka isn't happy with just following Nintendo, he looks to displace the veteran games maker. He told the news outlet that he wouldn't surprised to see GREE's revenue in the West jump to four to five times of what it is in Asian within the next five years. "We definitely feel positive, and our goal is to make sure our brand is just as successful, if not better than Nintendo."

Nintendo is infamous for its unwillingness to enter the mobile games market through iOS or Android. While the company does plan to release an iOS version of its eShop (the downloadable games store on the 3DS), it simply refuses to create games for mobile phones. This is despite numerous studies suggesting otherwise and even investors clamoring for Nintendo games on iPhone.

Nintendo did, however, manage to sell more 3DS consoles in its first eight months on the market than the original DS system sold in one year. Perhaps there's still interest in a handheld device dedicated to gaming, but you could also chalk these immense sales up to the devices' price cut over the summer and a terribly strong Black Friday. Regardless, the mobile gaming world is after Nintendo, which leaves us wondering whether its stern strategy can withstand the onslaught.

Could GREE eventually overtake Nintendo through its mobile social games network? Can Nintendo continue to dominate the mobile gaming space with its current strategy?