Before the Tuscan decor has even left FarmVille, new tiki items have just stolen some Market space. A small set of island items have made their way into FarmVille, and we have the scoop. This all seems a little too familiar to us; not only are there dozens of island games out there already, but Zynga has their own in Treasure Isle. Perhaps this is the start of a Treasure Isle theme? These new items are only available for 9 days, so this could be a short-term theme that doesn't last as long as most of the other FarmVille themes. Here are the new items in the FarmVille store:
Tiki Mask I - 5,000 coins
Tiki Mask II - 25,000 coins
Outdoor Torch - 20,000 coins
Lychee Tree - 10,000 coins
Blue Macaw - 16 Farm Cash
Roast Pit - 14 Farm Cash
Pelican - 18 Farm Cash
Island Pig - 16 Farm Cash
Flamingo Flower - 35 coins
Giant Hut - 27 Farm Cash
White Sand Bar - 18 Farm Cash
Hut - 100,000 coins
The Flamingo Flower is a limited time seed that sells for 200 coins, harvests in 16 hours and grants 1 XP. The Island Pig has a harvest of 90 coins in 2 days, and the Pelican is 92 coins in 2 days. We know there will be more of these island items, because FarmVille's in-game popup stated that this is "the first" of their new island theme.
Hiển thị các bài đăng có nhãn zynga. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn zynga. Hiển thị tất cả bài đăng
Thứ Tư, 15 tháng 2, 2012
FarmVille Green Mystery Box: find out what's inside *Spoilers*
FarmVille has released yet another new Mystery Box, this one alongside the island themed items (though the items inside are not island themed). Like other Mystery Boxes, this one costs 16 Farm Cash and can be purchased for yourself or for a special friend. The Green Mystery Box is only available for 7 days, so you'll have to act quick if you want your hands on these mystery items. Let's take a peek at what is inside:
Lily Pad Bridge , 300XP
Froggy Pond, 300 XP
Leap Frog Well, 350 XP
Jade Victorian, 400 XP
Peeper Frog, 200 XP
Dream Patio, 500 XP
Read on for pictures (courtesy of the FarmVille official forums):
Farmville Green Mystery Box
Lily Pad, Dream Patio, Peeper Frog
Jade Victorian
Jade Victorian
Farmville Leap Frog Well
Leap Frog Well
FarmVille Froggy Pond
Froggy Pond
Which Mystery Gift are you most excited for?
Lily Pad Bridge , 300XP
Froggy Pond, 300 XP
Leap Frog Well, 350 XP
Jade Victorian, 400 XP
Peeper Frog, 200 XP
Dream Patio, 500 XP
Read on for pictures (courtesy of the FarmVille official forums):
Farmville Green Mystery Box
Lily Pad, Dream Patio, Peeper Frog
Jade Victorian
Jade Victorian
Farmville Leap Frog Well
Leap Frog Well
FarmVille Froggy Pond
Froggy Pond
Which Mystery Gift are you most excited for?
FarmVille: All Crops Mastered!
farmville crop mastery
Congratulations to FarmVille players 1907fbcy and Andre C for completing every available mastery to date. Both have completed the 51 crops available in the Market as well as all three limited edition masterable crops.
Super Pumpkins were available for FarmVille Fans only, starting in late January and ending early February. To obtain mastery 5,000 crops had to be harvested in a very short time. Many people worked towards this but unfortunately missed out on completing because Super Pumpkins were removed from the Market early, brought back and removed again.
farmville crop mastery
The LE Tomatillo Mastery was offered as part of the FarmVille Cinco de Mayo celebration. This crop took 10 hours took mature and 480 crops had to be harvested to achieve mastery.
The Goji Berry crop is part of the current 7 Eleven Zynga promotion. To unlock the Goji Berry crop in the Market you must redeem a FarmVille 7 Eleven code. The 16 hour crop mastery levels are 80 for the first star, 160 for second and 240 final star – 480 total.
If you are unable to get a 7 Eleven FarmVille code, be sure to check out FarmVille Freaks latest contest! The first prize is a complete set of redemption codes- enough to receive the 200 $FV Uber Prize!
Congratulations again to FarmVille Freaks 1907Fbcy and Andre C, mastering all crops is quite a feat!
How many crops have you mastered?
This article originally appeared on FarmVille Freak.
Check out the rest of our FarmVille Cheats & Tips right here.
Congratulations to FarmVille players 1907fbcy and Andre C for completing every available mastery to date. Both have completed the 51 crops available in the Market as well as all three limited edition masterable crops.
Super Pumpkins were available for FarmVille Fans only, starting in late January and ending early February. To obtain mastery 5,000 crops had to be harvested in a very short time. Many people worked towards this but unfortunately missed out on completing because Super Pumpkins were removed from the Market early, brought back and removed again.
farmville crop mastery
The LE Tomatillo Mastery was offered as part of the FarmVille Cinco de Mayo celebration. This crop took 10 hours took mature and 480 crops had to be harvested to achieve mastery.
The Goji Berry crop is part of the current 7 Eleven Zynga promotion. To unlock the Goji Berry crop in the Market you must redeem a FarmVille 7 Eleven code. The 16 hour crop mastery levels are 80 for the first star, 160 for second and 240 final star – 480 total.
If you are unable to get a 7 Eleven FarmVille code, be sure to check out FarmVille Freaks latest contest! The first prize is a complete set of redemption codes- enough to receive the 200 $FV Uber Prize!
Congratulations again to FarmVille Freaks 1907Fbcy and Andre C, mastering all crops is quite a feat!
How many crops have you mastered?
This article originally appeared on FarmVille Freak.
Check out the rest of our FarmVille Cheats & Tips right here.
FarmVille Unreleased White Apple Tree & Rainbow Apple Tree
farmville rainbow apple tree
Thank you to FarmVille Freak Maria & Farhan for finding these unreleased FarmVille White Apple Tree & Rainbow Apple Tree.
Sources:
FarmVille Unreleased White Apple Tree – Zynga FarmVille
FarmVille Unreleased Rainbow Apple Tree – Zynga FarmVille
This article originally appeared on FarmVille Freak.
Thank you to FarmVille Freak Maria & Farhan for finding these unreleased FarmVille White Apple Tree & Rainbow Apple Tree.
Sources:
FarmVille Unreleased White Apple Tree – Zynga FarmVille
FarmVille Unreleased Rainbow Apple Tree – Zynga FarmVille
This article originally appeared on FarmVille Freak.
FarmVille: New Button Collection
FarmVille Freak let you know last week that the Button Collection would be coming soon to FarmVille. There are now 6 Collections, the Button Collection can be found on the first page of your Collection Menu.
Keep in mind you only have a chance of finding collectibles, so try keep trying to follow the clues to complete them!
To complete the Button Collection you must collect:
Check Button – Free Gift (Clue: Requires a little help from your friends)
Brass Button – Found when fertilizing neighbors crops (Clue: Your friends won't notice when you find this in their crops)
White Button - Found while plowing your farm (Clue: You need to get a little dirty)
Jewel Button – Found when harvesting chickens (Clue: Cluck)
Formal Button – Found while plowing your farm (Clue: You need to get a little dirty)
Pearl Button – Found while plowing your farm (Clue: You need to get a little dirty)
Collections are valuable to farmers due to the great rewards, when trading in a collection you receive 250Xp, 5,000 coins and the oh so useful 5 Fuel Refills.
Have you found any Buttons yet?
This article originally appeared on FarmVille Freak.
Keep in mind you only have a chance of finding collectibles, so try keep trying to follow the clues to complete them!
To complete the Button Collection you must collect:
Check Button – Free Gift (Clue: Requires a little help from your friends)
Brass Button – Found when fertilizing neighbors crops (Clue: Your friends won't notice when you find this in their crops)
White Button - Found while plowing your farm (Clue: You need to get a little dirty)
Jewel Button – Found when harvesting chickens (Clue: Cluck)
Formal Button – Found while plowing your farm (Clue: You need to get a little dirty)
Pearl Button – Found while plowing your farm (Clue: You need to get a little dirty)
Collections are valuable to farmers due to the great rewards, when trading in a collection you receive 250Xp, 5,000 coins and the oh so useful 5 Fuel Refills.
Have you found any Buttons yet?
This article originally appeared on FarmVille Freak.
Thứ Bảy, 11 tháng 2, 2012
What Zynga's game closures say about the social gaming market
The recent hard times for the social gaming market have been harder on some games than others. Last week, social-gaming mega-publisher Zynga decided to shut down two well-established parts of its catalog. First, the servers for Roller Coaster Kingdom (RCK) were shut off, then Ponzi Inc., a promising game Zynga got as part of a Challenge Games acquisition less than a month ago, went dark for good.
So, what can we learn from the abrupt termination of these two games? Well, one lesson seems to be that the standards for success in social gaming are going to keep increasing -- at least for the big publishers. Despite their declining popularity, both Ponzi Inc. and Roller Coaster Kingdom had a relatively decent number of monthly active users when they were closed -- 221,000 players for Ponzi and 1.2 million players for RCK. That might not seem like much compared against Farmville's industry-leading 62 million monthly players, but it probably doesn't seem like chump change to many struggling social game makers just getting their start.
Obviously Zynga's resources are limited, and devoting resources to a game that attracts "only" one million players a month might not make sense -- especially when those resources could be put towards a more popular game. That said, I can't imagine letting the servers for these games limp along would have been a crushing expense for a company like Zynga. In fact, those costs would probably go down quickly as the player bases continued to shrink (although maybe not quickly enough -- a smaller user base probably eliminates some of the economies of scale that help amortize costs for mega-games).
Of course, there are other costs associated with keeping smaller games in a catalog -- technical support, ad sales, bug-catching programmers and database maintainers -- that were eliminated along with these games. Zynga likely saw the declining numbers for both games and decided these costs just weren't worth it anymore. Somehow, Zynga made the determination that the writing was on the wall for these games -- that the players had simply grown tired of playing and that it wasn't worth making the investment to draw them back with new content, new offers, and new advertising (We're guessing the ARPU numbers for both games may have played into this decision).
The implications of this kind of decision are pretty scary for Facebook games as a whole. Is there a time limit on how long shallow social games can survive without constant infusions of new content? Will players eventually get tired of even mega-popular games like Farmville and Treasure Isle and move on? Will companies abandon these games as soon as the numbers start to dip, or will they devote possibly futile time and effort into getting them to rebound? What happens to a game that attracts a lot of players but not many that actually want to pay money for virtual items?
Speaking of paying money, the shut down of Ponzi and RCK doesn't just represent the end of an amusing pastime for hundreds of thousands of people. It also means the destruction of a lot of virtual property that many players had invested real money in. Does Zynga just get to keep the money they pocketed from selling these ephemeral items, now deleted forever from some internal server bank?
From a legal standpoint, they probably do (let the EULA-signer beware), but from an ethical and player-relations standpoint, simply destroying people's virtual property is not a good move. Zynga obviously realizes this and is giving players some consideration for their in-game investments. Outstanding balances and recent purchases in Ponzi Inc. will be transferred to Frontierville credits, while Coaster Cash used in RCK will be converted to Favor Points in Vampire Wars.
Still, this seems like a less-than-ideal solution, especially if players don't want to play the game the new credits are being offered in. It seems doubtful that RCK players will be flocking to Vampire Wars, considering how different the two games are. Perhaps these kinds of problems will start to go away as the industry moves to a unified Facebook Credits model.
All in all, the closure of Ponzi Inc. and Roller Coaster Kingdom are barely going to send a ripple through the larger social gaming industry. But as more and more social gaming experiments are sacrificed to the altar of the bottom line, and as companies continue to consolidate their efforts towards a few mega-games, don't be surprised if the social gaming landscape of the near future starts to look very different from the one you see today.
So, what can we learn from the abrupt termination of these two games? Well, one lesson seems to be that the standards for success in social gaming are going to keep increasing -- at least for the big publishers. Despite their declining popularity, both Ponzi Inc. and Roller Coaster Kingdom had a relatively decent number of monthly active users when they were closed -- 221,000 players for Ponzi and 1.2 million players for RCK. That might not seem like much compared against Farmville's industry-leading 62 million monthly players, but it probably doesn't seem like chump change to many struggling social game makers just getting their start.
Obviously Zynga's resources are limited, and devoting resources to a game that attracts "only" one million players a month might not make sense -- especially when those resources could be put towards a more popular game. That said, I can't imagine letting the servers for these games limp along would have been a crushing expense for a company like Zynga. In fact, those costs would probably go down quickly as the player bases continued to shrink (although maybe not quickly enough -- a smaller user base probably eliminates some of the economies of scale that help amortize costs for mega-games).
Of course, there are other costs associated with keeping smaller games in a catalog -- technical support, ad sales, bug-catching programmers and database maintainers -- that were eliminated along with these games. Zynga likely saw the declining numbers for both games and decided these costs just weren't worth it anymore. Somehow, Zynga made the determination that the writing was on the wall for these games -- that the players had simply grown tired of playing and that it wasn't worth making the investment to draw them back with new content, new offers, and new advertising (We're guessing the ARPU numbers for both games may have played into this decision).
The implications of this kind of decision are pretty scary for Facebook games as a whole. Is there a time limit on how long shallow social games can survive without constant infusions of new content? Will players eventually get tired of even mega-popular games like Farmville and Treasure Isle and move on? Will companies abandon these games as soon as the numbers start to dip, or will they devote possibly futile time and effort into getting them to rebound? What happens to a game that attracts a lot of players but not many that actually want to pay money for virtual items?
Speaking of paying money, the shut down of Ponzi and RCK doesn't just represent the end of an amusing pastime for hundreds of thousands of people. It also means the destruction of a lot of virtual property that many players had invested real money in. Does Zynga just get to keep the money they pocketed from selling these ephemeral items, now deleted forever from some internal server bank?
From a legal standpoint, they probably do (let the EULA-signer beware), but from an ethical and player-relations standpoint, simply destroying people's virtual property is not a good move. Zynga obviously realizes this and is giving players some consideration for their in-game investments. Outstanding balances and recent purchases in Ponzi Inc. will be transferred to Frontierville credits, while Coaster Cash used in RCK will be converted to Favor Points in Vampire Wars.
Still, this seems like a less-than-ideal solution, especially if players don't want to play the game the new credits are being offered in. It seems doubtful that RCK players will be flocking to Vampire Wars, considering how different the two games are. Perhaps these kinds of problems will start to go away as the industry moves to a unified Facebook Credits model.
All in all, the closure of Ponzi Inc. and Roller Coaster Kingdom are barely going to send a ripple through the larger social gaming industry. But as more and more social gaming experiments are sacrificed to the altar of the bottom line, and as companies continue to consolidate their efforts towards a few mega-games, don't be surprised if the social gaming landscape of the near future starts to look very different from the one you see today.
Thứ Năm, 9 tháng 2, 2012
FarmVille unreleased crops: Lots of pumpkins, flowers, heirloom vegetables
Looks like a slew of new crops and flowers are headed your way farmers, as this big bundle of 'unreleased' crops (which includes a lot of colorful pumpkins and some pretty flowers, like the Purple Coneflower) have been unearthed by FarmVille Freak.
The entire list of items is as follows: FarmVille Alpine Strawberries, Black Pumpkins, Carnival Squash, Green Pumpkins, Heirloom Asparagus, Hot Pink Asters, Leeks, Purple Sunflowers, Purple Coneflower, Red Cabbage, White Asters & White Pumpkins.
Of course, these items are 'unreleased,' meaning they're not live in the game, so keep in mind that these may or may not show up in the Market and currently do not have an official release date. Read
The entire list of items is as follows: FarmVille Alpine Strawberries, Black Pumpkins, Carnival Squash, Green Pumpkins, Heirloom Asparagus, Hot Pink Asters, Leeks, Purple Sunflowers, Purple Coneflower, Red Cabbage, White Asters & White Pumpkins.
Of course, these items are 'unreleased,' meaning they're not live in the game, so keep in mind that these may or may not show up in the Market and currently do not have an official release date. Read
FarmVille Mystery Game item of the day: Southwestern animals
Every day this week, FarmVille is updating its Mystery game with a slew of new prizes. Play today (Wednesday), to win a menagerie of animals imported from the American Southwest. Each of these critters are limited edition items and the only way to get them (for now) is by shelling out 20 Farm Cash to play the FarmVille mini-game.
farmville mystery game southwestern animals
FarmVille Mystery Game LE SouthWestern Prizes (Released August 11, 2010):
* Appaloosa Horse (Rare)
* Bobcat (Rare)
* Roadrunner (Uncommon)
* Longhorn Cow (Uncommon)
* Jackrabbit (Common)
* Woody's Cactus (Common)
[Via FarmVille Freak]
farmville mystery game southwestern animals
FarmVille Mystery Game LE SouthWestern Prizes (Released August 11, 2010):
* Appaloosa Horse (Rare)
* Bobcat (Rare)
* Roadrunner (Uncommon)
* Longhorn Cow (Uncommon)
* Jackrabbit (Common)
* Woody's Cactus (Common)
[Via FarmVille Freak]
FarmVille revives Southwest-themed limited edition items for 24 hours
FarmVille's Seven Days of Summer Sale is reviving popular limited edition items from the past year every 24 hours, which means you get a second chance to buy limited edition items that you might have missed the first go-round. Today, FarmVille revisits the old Southwest, so if you want to give your farm a little Santa Fe flavor, this is your big chance.
Below find a complete list, courtesy of FarmVille Freak, of all the Southwestern themed items that you can spend your hard-earned Farm Cash and coins to purchase:
FarmVille Limited Edition SouthWestern Buildings/Decorations/Animals:
LE SouthWestern Buildings
* Comfy Casa – 38 FV$
* Adobe Mansion – 52 FV$
* Ranch Home – 36 FV$
* Prickly Eatery – 42 FV$
* Hacienda – 46 FV$
* Tourquoise Gallery – 46 FV$
* Crafts Shop – 42 FV$
* Adobe Home – 30 FV$
* Adobe Farmhouse – 34 FV$
* Adobe Barn – 30 FV$
* Adobe Shed – 24 FV$
* Adobe Plaza – 20 FV$
* Adobe Cottage – 150,000 Coins
LE SouthWestern Decorations
* Dust Devil – 12
* Window Rock – 3
* Campsite – 12
* Cowboy Gnome – 18
* Red Plateau- 4 FV$
* Rock Arch – 7
* Saguaro Cactus – 3 FV$
* Barrel Cactus – 2 FV$
* Rearing Horse – 8,000 Coins
* Hanging Chile – 3,500 Coins
* Hanging Garlic – 3,000 Coins
* Adobe Basket – 2,500 Coins
* Adobe Bench – 2,000 Coins
* Horse Post – 75,000 Coins
* Long Flat Rock – 10,000 Coins
* Hitching Post – 4,000 Coins
* Ranch Gate – 3,000 Coins
* Ranch Fence – 700 Coins
* Grand Wagon – 8,800 Coins
* Campfire – 6,000 Coins
* Adobe Gateway – 3,700 Coins
* Adobe Arch – 3,500 Coins
* Ball Cactus – 1,500 Coins
* Rocky Wheels – 12,000
* Short Palm – 2,700 Coins
* Tumbleweed – 800 Coins
* Giant Anthill – 3,500 Coins
* Cactus Cluster – 2,000 Coins
* Pinata – 6,000 Coins
* Prickly Pear – 3,200 Coins
* Adobe Wall – 900 Coins
* Adobe Ladder – 900 Coins
SouthWestern Animals:
* Desert Tortoise – 12 FV$
* Gila Monster – 12
What items, if any, will you buy from today's limited edition items?
Below find a complete list, courtesy of FarmVille Freak, of all the Southwestern themed items that you can spend your hard-earned Farm Cash and coins to purchase:
FarmVille Limited Edition SouthWestern Buildings/Decorations/Animals:
LE SouthWestern Buildings
* Comfy Casa – 38 FV$
* Adobe Mansion – 52 FV$
* Ranch Home – 36 FV$
* Prickly Eatery – 42 FV$
* Hacienda – 46 FV$
* Tourquoise Gallery – 46 FV$
* Crafts Shop – 42 FV$
* Adobe Home – 30 FV$
* Adobe Farmhouse – 34 FV$
* Adobe Barn – 30 FV$
* Adobe Shed – 24 FV$
* Adobe Plaza – 20 FV$
* Adobe Cottage – 150,000 Coins
LE SouthWestern Decorations
* Dust Devil – 12
* Window Rock – 3
* Campsite – 12
* Cowboy Gnome – 18
* Red Plateau- 4 FV$
* Rock Arch – 7
* Saguaro Cactus – 3 FV$
* Barrel Cactus – 2 FV$
* Rearing Horse – 8,000 Coins
* Hanging Chile – 3,500 Coins
* Hanging Garlic – 3,000 Coins
* Adobe Basket – 2,500 Coins
* Adobe Bench – 2,000 Coins
* Horse Post – 75,000 Coins
* Long Flat Rock – 10,000 Coins
* Hitching Post – 4,000 Coins
* Ranch Gate – 3,000 Coins
* Ranch Fence – 700 Coins
* Grand Wagon – 8,800 Coins
* Campfire – 6,000 Coins
* Adobe Gateway – 3,700 Coins
* Adobe Arch – 3,500 Coins
* Ball Cactus – 1,500 Coins
* Rocky Wheels – 12,000
* Short Palm – 2,700 Coins
* Tumbleweed – 800 Coins
* Giant Anthill – 3,500 Coins
* Cactus Cluster – 2,000 Coins
* Pinata – 6,000 Coins
* Prickly Pear – 3,200 Coins
* Adobe Wall – 900 Coins
* Adobe Ladder – 900 Coins
SouthWestern Animals:
* Desert Tortoise – 12 FV$
* Gila Monster – 12
What items, if any, will you buy from today's limited edition items?
Thứ Hai, 6 tháng 2, 2012
YoVille: Two new Romantic Widget Collectibles available in the factory
yoville free sofa romantic widget collectibles
Two new items to build with Free Widgets were added to the YoVille Factory! Beautiful Romantic Sofas in black or aqua are waiting for you so keep on sending those widgets to your friends and get some in return!
This article originally appeared on YoVille Lounge.
Two new items to build with Free Widgets were added to the YoVille Factory! Beautiful Romantic Sofas in black or aqua are waiting for you so keep on sending those widgets to your friends and get some in return!
This article originally appeared on YoVille Lounge.
YoVille Romantic House available for coins
New Romantic YoVille Garden Home has arrived to YoVille! Get it for 34 YoCash from the realtor office. Don't have enough YoCash? Then get it for 17,000 coins with the help of 10 of your friends who can co-sign it for you! Click the icon at the top right corner of the game screen to rally your friends.
Please note that this feature is only available for Facebook players. Myspace players will not be able to get the house for coins.
Continue reading for a quick tour of the house.
yoville romantic houseyoville romantic houseyoville romantic houseyoville romantic houseyoville romantic house
This article originally appeared on YoVille Lounge.
Please note that this feature is only available for Facebook players. Myspace players will not be able to get the house for coins.
Continue reading for a quick tour of the house.
yoville romantic houseyoville romantic houseyoville romantic houseyoville romantic houseyoville romantic house
This article originally appeared on YoVille Lounge.
YoVille wishes you would slip into something more comfortable with the Blue Velvet Robe
Soon enough every YoVille player will be looking a lot more suave with this Blue Velvet Robe. However, there is a catch: YoVille needs to reach 6 million fans before Zynga gives one of these bad boys away to the citizens of YoVille.
The fan counter, already past 5.9 million, doesn't have much longer to go. So, tell your friends, your family or even complete strangers if you want to see this item appear in your wardrobe.
Unfortunately, the robe doesn't include an enlongated chin nor an elaborate, somewhat creepy bachelor pad (complete with hideaway bed and bar). Expect to hear a lot of folks shouting "giggidty" nonetheless once the game reaches its goal of 6 million fans.
The fan counter, already past 5.9 million, doesn't have much longer to go. So, tell your friends, your family or even complete strangers if you want to see this item appear in your wardrobe.
Unfortunately, the robe doesn't include an enlongated chin nor an elaborate, somewhat creepy bachelor pad (complete with hideaway bed and bar). Expect to hear a lot of folks shouting "giggidty" nonetheless once the game reaches its goal of 6 million fans.
FarmVille Unreleased Rainbow Arch & Rainbow Lorikeet
Thank you to FarmVille Freak Jack Hong for finding these unreleased FarmVille Rainbow Arch & Rainbow Lorikeet items.
This article originally appeared on FarmVille Freak.
Thứ Bảy, 4 tháng 2, 2012
Increase energy with Treasure Isle baby animal boats
Treasure Isle Baby Animal Boats
Treasure Isle sure is pulling our heart strings lately, with cute animals all over the place. The latest edition in the prettiest island pet shop is a set of absolutely adorable baby animal boats. These precocious pets don't exactly make a ton of sense, but we're not going to complain. These baby animal boats also increase your maximum energy from 1-3 total energy. Boats aren't a new addition to the game, but this is the first time we've seen little baby boats hit the store. It's not even springtime yet! Here is a glimpse at what you can expect to find if you check the Treasure Isle store right now.
Baby Bunnies - 65 Island Cash, +3 Energy
Baby Penguins - 65 Island Cash, +3 Energy
Baby Foxes - 55 Island Cash, +2 Energy
Baby Meerkats - 55 Island Cash, +2 Energy
Baby Polar Bears - 55 Island Cash, +2 Energy
Baby Owl - 45 Island Cash, +1 Energy
We're not sure exactly how long these will be in the store, but there is no expiration date on them as of yet. Check out the boat section of the store to find these new baby animal boats along with a slew of other boats.
Treasure Isle sure is pulling our heart strings lately, with cute animals all over the place. The latest edition in the prettiest island pet shop is a set of absolutely adorable baby animal boats. These precocious pets don't exactly make a ton of sense, but we're not going to complain. These baby animal boats also increase your maximum energy from 1-3 total energy. Boats aren't a new addition to the game, but this is the first time we've seen little baby boats hit the store. It's not even springtime yet! Here is a glimpse at what you can expect to find if you check the Treasure Isle store right now.
Baby Bunnies - 65 Island Cash, +3 Energy
Baby Penguins - 65 Island Cash, +3 Energy
Baby Foxes - 55 Island Cash, +2 Energy
Baby Meerkats - 55 Island Cash, +2 Energy
Baby Polar Bears - 55 Island Cash, +2 Energy
Baby Owl - 45 Island Cash, +1 Energy
We're not sure exactly how long these will be in the store, but there is no expiration date on them as of yet. Check out the boat section of the store to find these new baby animal boats along with a slew of other boats.
Thứ Tư, 1 tháng 2, 2012
FarmVille Winter Holiday Decorations: Lighted Train, Candy Gate, Arch & Fence
What better way to begin the winter holiday celebration than to purchase some new decorative items in FarmVille? There are four new decorations, to be exact, with most of these items allowing you to create a completely separated, yet themed area on your farm this winter.
First, though, there is the Lighted Train, a individual item that costs 22 Farm Cash. If you have the Lighted Gift Box from last year's celebration, you'll recognize the design of the train (which comes with the engine, one car and a caboose connected), as it is bright blue, with animated flashing lights that make it appear as though the train is moving, just as the Lighted Gift Box flashes lights on its ribbon.
The other items are those I spoke of earlier - those items that will help you truly set your other Winter Holiday items apart, in the form of fences and other dividers. It should be noted, though, that these items will be familiar to those who were playing FarmVille at this time last year, as they were available then as well. The items are the Candy Gate, which costs 7 Farm Cash, the Candy Arch, priced at 2,000 coins, and a single piece of Candy Fencing, which costs just 800 coins.
Take special note of the Candy Fencing price - normally, themed pieces of fencing cost at least 5,000 coins per square, so this is a definite bonus for those who want to create an expansive Winter / Christmas themed area on their farms this winter.
First, though, there is the Lighted Train, a individual item that costs 22 Farm Cash. If you have the Lighted Gift Box from last year's celebration, you'll recognize the design of the train (which comes with the engine, one car and a caboose connected), as it is bright blue, with animated flashing lights that make it appear as though the train is moving, just as the Lighted Gift Box flashes lights on its ribbon.
The other items are those I spoke of earlier - those items that will help you truly set your other Winter Holiday items apart, in the form of fences and other dividers. It should be noted, though, that these items will be familiar to those who were playing FarmVille at this time last year, as they were available then as well. The items are the Candy Gate, which costs 7 Farm Cash, the Candy Arch, priced at 2,000 coins, and a single piece of Candy Fencing, which costs just 800 coins.
Take special note of the Candy Fencing price - normally, themed pieces of fencing cost at least 5,000 coins per square, so this is a definite bonus for those who want to create an expansive Winter / Christmas themed area on their farms this winter.
Unseating FarmVille: Have social games seen better days?
We reported earlier this week that FarmVille has been ousted as the top Facebook application, with the Phrases application coming out on top as of this week. For those of us who work with these games day after day, we know that FarmVille falling to 54 million players from 84 million players isn't the end of the world. An article posted today in PC World claims that this is a sign of general social gaming woes:
It's like Zynga is scrambling to add more sources of air to a deflating bubble. The fact that a random quiz app could unseat Farmville from its top spot, even temporarily, shows that social games have seen better days.
[Source: PCWorld]
We think that this article was a bit sensational and overblowing the situation. Many articles on the web talk about social games as if there is only one game (FarmVille) or only one company (Zynga) who are playing a part in the massively popular gaming trend. What these articles fail to mention is that smaller developers are now showing huge successes, and that there are many more companies out there making social games. There are currently 10 social game developers with over 10 million monthly active users across their games. Another 12 with over 5 million MAU. And over 75 other lesser-known social game developers who have games with over 1 million players combined. This is no easy feat, and nothing to sneeze at.
Social games are diversifying. The days of Zynga not only ruling the roost but also being the only major player are dead. There are up-and-coming developers such as Digital Chocolate that are pumping out high quality games at an unbelievable pace. Massive brands such as Google (who purchased Slide), EA (who purchased Playfish), and Disney (who purchased Playdom) are coming in and putting existing IP and familiar faces into new and existing games.
Social games aren't dying, by any means. The loss in numbers of FarmVille is an indicator of the game's age and lifecycle, and the vast number of new games by new companies that are being released weekly. It's never looked better for social game players, nor social game developers. Using FarmVIlle as an indicator of social game health as a whole is a rookie mistake that many journalists are making, but at Games.com - The Blog, we know better because we are completely immersed in Facebook games.
It's like Zynga is scrambling to add more sources of air to a deflating bubble. The fact that a random quiz app could unseat Farmville from its top spot, even temporarily, shows that social games have seen better days.
[Source: PCWorld]
We think that this article was a bit sensational and overblowing the situation. Many articles on the web talk about social games as if there is only one game (FarmVille) or only one company (Zynga) who are playing a part in the massively popular gaming trend. What these articles fail to mention is that smaller developers are now showing huge successes, and that there are many more companies out there making social games. There are currently 10 social game developers with over 10 million monthly active users across their games. Another 12 with over 5 million MAU. And over 75 other lesser-known social game developers who have games with over 1 million players combined. This is no easy feat, and nothing to sneeze at.
Social games are diversifying. The days of Zynga not only ruling the roost but also being the only major player are dead. There are up-and-coming developers such as Digital Chocolate that are pumping out high quality games at an unbelievable pace. Massive brands such as Google (who purchased Slide), EA (who purchased Playfish), and Disney (who purchased Playdom) are coming in and putting existing IP and familiar faces into new and existing games.
Social games aren't dying, by any means. The loss in numbers of FarmVille is an indicator of the game's age and lifecycle, and the vast number of new games by new companies that are being released weekly. It's never looked better for social game players, nor social game developers. Using FarmVIlle as an indicator of social game health as a whole is a rookie mistake that many journalists are making, but at Games.com - The Blog, we know better because we are completely immersed in Facebook games.
Thứ Hai, 30 tháng 1, 2012
Zynga's CityVille could overthrow FarmVille tomorrow, reporter claims
Remember when we mentioned that CityVille was dangerously close to beating FarmVille as the top Zynga Facebook game? Well, it could happen as early as tomorrow, according to a speculative report by Social Times. If true, this could drastically change the playing field, with FarmVille living in the shadow of a far more current social game with enhanced visuals and more streamlined progression.
Social Times cites AllFacebook's recent findings that CityVille is, as of this writing, sitting at 54.7 million monthly players while FarmVille waits for what seems to be inevitable at 56.6 million. With Zynga's other games below second place trailing behind by as much as 20 and 30 million fewer players (Zynga Poker, FrontierVille and Mafia Wars, respectively), CityVille could be number one for a long time. We'll see if Zynga, and the CityVille team especially, get their early Christmas gift tomorrow.
While this news is huge, here's the next $1 million question: what new game could beat CityVille? Could the rumored sequel to Mafia Wars do the trick?
Social Times cites AllFacebook's recent findings that CityVille is, as of this writing, sitting at 54.7 million monthly players while FarmVille waits for what seems to be inevitable at 56.6 million. With Zynga's other games below second place trailing behind by as much as 20 and 30 million fewer players (Zynga Poker, FrontierVille and Mafia Wars, respectively), CityVille could be number one for a long time. We'll see if Zynga, and the CityVille team especially, get their early Christmas gift tomorrow.
While this news is huge, here's the next $1 million question: what new game could beat CityVille? Could the rumored sequel to Mafia Wars do the trick?
FrontierVille 12 Days of Christmas Goals: Everything you need to know for Day 10
On the Tenth Day O' Christmas
The FrontierVille advent calendar has opened yet another of its doors and inside is today's 12 Days of Christmas Goal, "On the Tenth Day O' Christmas." On a surprising note, this Goal is considerably easier than yesterday's, but only for you seasoned pioneers.
While anyone can buy, raise and sell 10 Adult Goats, which would take about 100 Energy and 1,950 coins total to do from scratch, only players who have reached and completed the Jackalope Lodge will be able to complete this Goal in a timely fashion. But do this and collect from the Lodge twice to be two steps closer to completing Day 10 of this 12-mission series. Lastly, all you need to do is buy and build the Snowman, which I imagine most of the game's dedicated have already accomplished.
But for those of you that haven't, the Snowman costs 100 coins from the Market to place. From there, you'll need to collect several items from friends to complete the Snowman after whacking it a few times. Finally, players can customize their Snowman with different arms, faces, hats and scarves. Constructing the Snowman will complete this Goal and inch you one day closer to that Partridge in a Pear Tree. No matter how you slice it, this Goal will take a few days to complete, but check out our guides for the Jackalope Lodge and Buildable Snowman for some tips on how to get those done quickly.
Find the rest of our Holiday 2010 coverage right here.
Have you tried or completed this Goal yet? What tips might you have to help your fellow pioneers to finish this quickly?
The FrontierVille advent calendar has opened yet another of its doors and inside is today's 12 Days of Christmas Goal, "On the Tenth Day O' Christmas." On a surprising note, this Goal is considerably easier than yesterday's, but only for you seasoned pioneers.
While anyone can buy, raise and sell 10 Adult Goats, which would take about 100 Energy and 1,950 coins total to do from scratch, only players who have reached and completed the Jackalope Lodge will be able to complete this Goal in a timely fashion. But do this and collect from the Lodge twice to be two steps closer to completing Day 10 of this 12-mission series. Lastly, all you need to do is buy and build the Snowman, which I imagine most of the game's dedicated have already accomplished.
But for those of you that haven't, the Snowman costs 100 coins from the Market to place. From there, you'll need to collect several items from friends to complete the Snowman after whacking it a few times. Finally, players can customize their Snowman with different arms, faces, hats and scarves. Constructing the Snowman will complete this Goal and inch you one day closer to that Partridge in a Pear Tree. No matter how you slice it, this Goal will take a few days to complete, but check out our guides for the Jackalope Lodge and Buildable Snowman for some tips on how to get those done quickly.
Find the rest of our Holiday 2010 coverage right here.
Have you tried or completed this Goal yet? What tips might you have to help your fellow pioneers to finish this quickly?
FarmVille Clumsy Reindeer available as Free Gift for limited time
Thanks to our good friends at FarmVille Freak, we're happy to bring the news that the Clumsy Reindeer has returned to FarmVille as a free gift. For a short time (most likely through Christmas), players can send one another as many of these doofy reindeer as they like. Nothing says "Merry Christmas" like a reindeer that could potentially sabotage Santa Claus' midnight mission on Dec. 25 without even knowing it.
Check out our Holiday 2010 coverage right here.
Have you seen the Clumsy Reindeer in your game as a free gift yet? How many do you plan to send to your friends?
Check out our Holiday 2010 coverage right here.
Have you seen the Clumsy Reindeer in your game as a free gift yet? How many do you plan to send to your friends?
Thứ Tư, 11 tháng 1, 2012
Zynga slaps Brazilian social game creator Vostu with lawsuit for copycatting
Zynga vs Vostu
Look, we all know Zynga has been pegged before for, how do you say, being inspired by their competitors' works. But that pales in comparison to what Vostu, a Brazilian social game publisher has done with popular games like CityVille and PetVille. The developer south of the equator has essentially copied several Zynga games wholesale--mistakes and all, as TechCrunch reports--into games like Mega City and Pet Mania. Lo and behold, Zynga has slapped Vostu with a big ol' lawsuit for, you guessed it, infringement. Zynga had this to say in its lawsuit:
Vostu has brazenly appropriated the copyright-protected aspects of Zynga's games(as well as almost every other aspect of Zynga's business) – with scant effort to mask their strategy– and then offered games virtually identical to Zynga's games to prospective players in the United States and elsewhere.
Basically (and based on its previous run-ins with companies), Zynga sees drawing inspiration from and downright copying the opposition verbatim, as two different things. Though, again, that's also a slippery slope. The lawsuit, which Zynga filed in a San Francisco court (and TechCrunch has in full right here), displays detailed comparisons between its games and Vostu's, clearly supporting its case. It's a shame, too, because we'd love to see Vostu's take on games like FarmVille for iPhone--mistakes and all.
Look, we all know Zynga has been pegged before for, how do you say, being inspired by their competitors' works. But that pales in comparison to what Vostu, a Brazilian social game publisher has done with popular games like CityVille and PetVille. The developer south of the equator has essentially copied several Zynga games wholesale--mistakes and all, as TechCrunch reports--into games like Mega City and Pet Mania. Lo and behold, Zynga has slapped Vostu with a big ol' lawsuit for, you guessed it, infringement. Zynga had this to say in its lawsuit:
Vostu has brazenly appropriated the copyright-protected aspects of Zynga's games(as well as almost every other aspect of Zynga's business) – with scant effort to mask their strategy– and then offered games virtually identical to Zynga's games to prospective players in the United States and elsewhere.
Basically (and based on its previous run-ins with companies), Zynga sees drawing inspiration from and downright copying the opposition verbatim, as two different things. Though, again, that's also a slippery slope. The lawsuit, which Zynga filed in a San Francisco court (and TechCrunch has in full right here), displays detailed comparisons between its games and Vostu's, clearly supporting its case. It's a shame, too, because we'd love to see Vostu's take on games like FarmVille for iPhone--mistakes and all.
Nhãn:
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vostu,
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vostuzynga,
zynga,
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zynga vostu lawsuit,
zynga vs vostu
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