Hiển thị các bài đăng có nhãn iphone games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn iphone games. Hiển thị tất cả bài đăng

Thứ Ba, 3 tháng 1, 2012

Canadians get to have all the fun: ForestVille testing way up north

Maybe it's consolation for being cold all the time? (Can you tell this writer has never been to Canada?) Inside Mobile Apps reports that Zynga is currently testing the recently-leaked ForestVille iPhone game on Canadian audiences. In fact, you can download the game on the Canadian iTunes App Store right now for absolutely nothing, but only if you have access (i.e. are actually Canadian).

The Facebook page has since been pulled, but we had enough time to catch a glimpse of the game's early promotional artwork. Now, we have a brief idea of what the game will look like, based on a few screen shots. The game looks decidedly more macro than previous 'Ville games on mobile phones, namely CityVille Hometown and Holidaytown. However, players can connect their ForestVille game to the two CityVille games and check pending messages from both while playing this new game.
ForestVille map
The play hooks seem to be all the same: Help a fledgling community (in this case, woodland creatures) build a thriving city, decorate said city, make money from said city, continue growing city, repeat. The visuals in ForestVille look less detailed than their CityVille counterparts, but that might be because the game view is more zoomed out than previous versions.

ForestVille will work on all iOS devices dating back to the iPhone 3GS, and it will feature Facebook Connect, according to the Canadian app page. However, keep in mind that this game is testing, which means it may not even make it elsewhere. (You know, like Kingdoms & Castles?)
ForestVille balloon
[Image Credit: Zynga]

Are you excited about this new 'Ville game? Based on these early images, what do you think of the game's graphics? Play mechanics?

Thứ Tư, 14 tháng 12, 2011

GREE's mobile social games network to be 'borderless', to hit Q2 2012

Gree representative
And still, we know little about just exactly how the Japanese social game publisher's platform will work. GREE has revealed a sliver of information about its upcoming mobile social games network, namely that it will be "borderless". While company says this means that users will enjoy single sign-on into GREE on their iPhone or Android phone, we hope this means cross-platform play.

The company goes on to say that the platform will feature a global payment solution and a series of "robust out-of-network cross promotional opportunities," which sounds to us a lot like in-game advertisements. The OpenFeint-powered platform will provide developers with rich analytics tools, meaning game makers will be able to read and evaluate your actions within the GREE games you play. (That might sound a bit too much like Big Brother, but Facebook game makers do the exact same thing.)

"This new GREE platform continues to show the commitment we have to building a truly global, free-to-play ecosystem for mobile developers," GREE founder and CEO Yoshikazu Tanaka said in a release. "Our goal is to offer the best social gaming experience to players around the world. GREE worldwide has the largest cross-platform network and this is a step closer to our goal of reaching one billion users."

GREE's mobile social games network will offer games discovery to players as well as all the latest social features. Of course, leaderboards and achievements will be a staple in GREE's offering. However, the company plans to take the mobile social games world by storm in Q2 2012, or as early as April. With DeNA's Mobage network already out of beta testing on Android and Zynga's Project Z on the horizon, that sounds like a lifetime.

Facebook Pokémon clone MinoMonsters migrates to iOS for $1

You might remember MinoMonsters, game developer Josh Buckley's take on Pokémon for Facebook. Well, that game was either just a test or a flop for the 17-year-old entrepreneur, as his new studio has re-released the game as an iPhone and iPad app. In this new-and-improved MinoMonsters, players must journey across the Kingdom of Zancardi, capturing and battling creatures called Minos for, well, the sake of battling monsters. Come on, it's not as if Pokémon's plot is rock solid either.

The youngin's new studio is called MinoMonsters Inc., so you can tell the guy's dedicated to the concept, which will cost you $.99 on the App Store. Once purchased, you can start trading blows back and forth in turn-based bouts with opponents' monsters either within the game's story or your friends from anywhere in the world. Just like in Pokémon, players' monsters gain new abilities and will become stronger, which helps players find new monsters and defeat tougher opponents.
MinoMonsters in action
The first thing we noticed with these screens of the game in action are the impressive, seemingly hand-drawn graphics. Seriously, this game looks like an episode of Pokémon--look, the comparisons are inevitable at this point--at least when still. MinoMonsters (the company) promises that you can find players to do battle with in under 30 seconds. The game's primary competition on iOS, Monster Galaxy, doesn't seem to have multiplayer just yet. So, now MinoMonsters is the closest you're going to get a Pokémon game on your iPhone.

Thứ Sáu, 9 tháng 12, 2011

Poll: Would you pay a subscription fee to boost your Tetris game?

EA seems to have done the impossible: make Tetris, one of the most iconic, beautifully simple games of all time, better. It's true--at least according to some news outlets, like TouchArcade--but could the publisher have just taken two steps back? The brand new Tetris is available now on the App Store, and despite costing players a buck, EA wants to milk Tetris for all it's worth.

Within the game, players will find the option to subscribe to a service known as "T-Club". For either a silly $2.99 a month or $29.99 a year, players will earn 15 percent more T-Coins to buy power-ups with when they play and gain access to vague "exclusive discounts and content," according to EA. Of course, players can also buy more T-Coins directly for $.99 to $99.99.

This type of money-making scheme is common in free-to-play iPhone and Android games, but for a game that already costs money to download it's a little more bold rare. TouchArcade seems to have a problem with the mere fact that things like "T-Coins" and "leveling up" exist in this take on the classic game.

While that seems a bit "get off my lawn," it's easy to see the point. Our only question is: How could a game as beautifully simple as Tetris benefit from a subscription service? Would even the most hardcore of Tetris fan benefit from such a thing? Well, tell us what you think:

Thứ Tư, 12 tháng 10, 2011

Zynga Mobile Chief: Mobile is a 'new social gaming frontier'

Everyone else is right there with ya, big red. During an interview with The Guardian, Zynga Mobile SVP David Ko said, "We believe that mobile represents a new social gaming frontier. We've always said we want Zynga to be the best content creators in the world, and we are platform agnostic." More and more Zynga fans expect to play its games on their phones and tablets, which wasn't exactly where CEO Mark Pincus's heart was many moons ago.

Regardless of whether Zynga has been creating mobile games since Zynga Poker hit iOS devices in 2008, it was only the advent of Facebook Connect that motivated the company to dig deeper into the platform. From that we got games like FarmVille and CityVille Hometown, neither of which are feature-complete versions of their Facebook counterparts. (The latter of which is a different game entirely.)

Now, The Guardian reports that Zynga is looking to take advantage of mobile devices' key features like cameras and accelerometers in future games. And tablets appear to be a big deal in Zynga HQ--Ko told The Guardian the company was "very bullish" on the idea. And HTML5, the emergent web coding language that's been touted as the proverbial messiah for cross-platform social gaming, is something Ko admits the company is interested in.

"HTML5 is interesting, although I do feel it is early," Ko told The Guardian. "With those acquisitions, you can see into our thinking in this area a little bit." (Ko there is referring to companies like Newtoy and Dextrose.) Zynga already released one game through HTML5: Mafia Wars Atlantic City.

However, HTML5 games have yet to achieve the complexity of, say, Hanging With Friends, which Zynga just released on Android devices. Regardless, all eyes--including Zynga's--are on those 4-inch screens that rarely leave your side. And with companies as unlikely as Capcom making buku bucks on mobile games, you can bet Zynga is a' hustlin'.

Are you waiting for more mobile games from Zynga? What would you like to see the developer do next on smartphones? Sound off in the comments. 1 Comment